May
24

ABOUT “BLACK HAND”, OUR IN-HOUSE ENGINE…

Since the release of “Beware Planet Earth!”, I’ve been asked several times a bunch of questions about the libraries, environments and the languages I used for the engine and the game. And so I decided to write a “short” article to explain all that. First, the language with which both the engine and “Beware Planet [...]

Oct
07

WHY USE AN IN-HOUSE ENGINE?

“Beware Planet Earth!†is using our own technology to run. That was a really important choice for the project and later for the future of Lightmare Studio as it will be used for next projects too. So here is how and why we decided to start to build our own game engine.   First of [...]